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AI Insights · Timothy · January 2022

Top 5 iOS Sandbox Games Performance in Australia Q4 2021

Explore the performance trends of the top 5 sandbox games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 iOS Sandbox Games Performance in Australia Q4 2021

In the fourth quarter of 2021, the top 5 sandbox games on iOS in Australia showed varied performance in terms of revenue, downloads, and active users. Here's a detailed look at how each game fared.

Roblox, developed by Roblox Corporation, saw a dynamic trend in weekly revenue, peaking at approximately $609K in the first week of October, with a notable dip to $241K by the end of the month. The game rebounded in December, reaching $579K. Weekly downloads started at about 30K in late September and experienced a decline to roughly 14K by mid-November, before rising again to 29K by the end of December. Active users fluctuated between 555K and 609K throughout the quarter.

Minecraft, published by Mojang, maintained a steady weekly revenue, starting at $89K in late September and ending at $82K in December. Weekly downloads showed a slight decrease from 1.6K in September to about 1.1K by December. Active users ranged from 115K to 136K, with a peak around the end of December.

Growtopia, by Ubisoft, displayed a significant increase in weekly revenue, starting at $698 in late September and reaching a peak of $8.7K by the third week of December. Downloads remained relatively low, with a maximum of 89 in early November and fluctuating around 50 in other weeks. Active users hovered between 696 and 845 throughout the quarter.

Terraria, from 505 Games, saw stable weekly revenue, starting at $1.5K in late September and peaking at $3K in the third week of December. Downloads remained consistently low, around 200-250 each week. Active users showed a slight decline, from 571 in late September to 498 by the end of December.

Rec Room: Play with Friends, developed by Rec Room Inc, experienced fluctuations in weekly revenue, peaking at $2.5K in early November and seeing a low of $925 by the end of the month. Downloads showed a significant spike to 16K in early October, followed by a decline to 4.8K in mid-December, before rising again to 8.8K by the end of the year. Active users peaked at 24K in mid-October and settled around 16K by the end of December.

The data provided by Sensor Tower offers a comprehensive view of the performance trends for these top sandbox games. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022